Devlog #3 - Part 2 - Art - Now from the artist!


So... a month without any news. I'm here to tell you that we are working our beautiful bodies out to give you something great!

Oh, right! The direction art!

Well, we though about multiple ways: a realistic one, a cartonish one, a stupid one... just copying some sprites... and we figure this thing. 

We want you to feel imerse in this game but to understand the potencial of it. So we choosed the cartonished way which is more reliable and funny to work. You can figure this by yourself but I'll tell you: this team is a bunch of cool dudes who just love to play videogames.

So we want you to play with not one single boring character, we want you to play with a bunch of them. We want you to have fun with them. 

But now, the facts:

I am here to show you the first character: the monk.

The monk is a character that you have to unlock by defeating him. He is not the bad guy, at least not that type of bad guy. He is training the main character (in development) to become a monk just like him. He is your... master (?) *isert master of puppets song*

I wanted to show you some background too, but I don't have any finnished work right now, so you just can see a bridge floor that will become the part that will divide the "worlds".

The worlds are the different environments that I'm still working on. Show some love and tell us in the comments some ideas. I might have some points in common with you.

I will show you more in the next months but for now that's what we have. 

Have a marvelous day!

Miguel Simões

Get Infinity Battle

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